Mozeart

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Mozeart

Age/Gender: 33, Male
Location: Newark, Oh
Job: Writer/illustrator

Newgrounds Stats

Sign-Up Date:
5/20/04

Level: 16
Aura: Neutral

Rank: Scout
Blams: 183
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Rank #: 28,930

Whistle Status: Normal

Exp. Points: 2,760 / 2,840
Exp. Rank #: 10,035
Voting Pow.: 5.83 votes

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Flash Reviews: 13
Music Reviews: 0
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Latest Flash Reviews

13 Reviews | 2 w/ Responses

Score: 9
Dad 'n Me

"I like it, but it should be longer..."

submission: Dad 'n Me
date: August 3, 2005

I love classic-style beat-'em-ups. It's basically my favorite type of game. there's nothing like mowing through large numbers of inferior opponents at a ripshod pace. That being said...

Very strong gameplay, and very kinetic action. Kinetic ... frenetic, whatever. All in all, a very fluid game. However, it is only one level, and so is more of a demo than a full game.

Other things that struck me immediately: The lack of a jump button. While being able to dive headlong while running is neat, a nice, high jump with the option of two more (light and heavy) jumping attacks would have been nice. More attacks while grappling would have been good too. Since this is something of a throwback to Final Fight and the like, why not a Haggar-like piledriver? Gotta love the piledriver...

Oh, and weapons. That is to say weapons that you pick up and swing, as opposed to throw. I thought I might be able to get that last guy's gun away from him. Now that would've been neat.

BTW, the only reason I didn't beat this game first time through is that said last guy began to spin after I knocked him down, and without really getting up. The result was both of us laying prone, and every time he got up, he spun again, giving me no chance to escape or counterattack. That happened about 4 times before I developed a strategy to avoid overlapping him with the player character.

Uhm, okay, I guess I'm done with the constructive criticism. Great game! Hope there's an update to it at some point. :)

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Score: 5
Kitten Cannon!

"Very very frustrating."

submission: Kitten Cannon!
date: April 11, 2005

Okay, so, like 8 times in a row, I fire the kitten at full power, and he flies 220-some feet without touching ANYTHING but the ground! Repeatedly the cannon fires the kitten directly into a venus flytrap. How in the world are these people getting 2000+ feet shots off?

Could be improved immensely by allowing the player to see the playfield, just so as to aim at something! Also, not so many stopping objects such as spikes and flytraps. I hit them much more often than explosives and trampolines.

Yeesh!

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Score: 9
MMZ - The Last Cataclysm

"Typically, I hate all sprite animation, but..."

date: April 11, 2005

This entertained me. I didn't expect that. I expected to watch it, blam it, and move onto something else. I hate the concept of sprite animation based on principal, but that was just great man. I gave it a 5.

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